Roll 
 | 
  
 Head 
 | 
 
1 
 | 
  
None 
 | 
 
2 
 | 
  
Stuffed Scarecrow- Blind/Deaf 
 | 
 
3 
 | 
  
Standard Meat Head 
 | 
 
4 
 | 
  
Mouthguard and Helmet- Can't bite,
  +1 Armor 
 | 
 
5 
 | 
  
Hideously Enlarged- Big Target -1
  Armor, +1 damage die to bite attack 
 | 
 
6 
 | 
  
Shrunken- No bite, Gaze- Save vs.
  Magic, Reduce Saves by 2 while in sight 
 | 
 
7 
 | 
  
Undead Bard- Continuously moans
  dirges, reduces morale for all by 2 
 | 
 
8 
 | 
  
Infested- No eyes, continuously
  spews clouds of flies, hampers vision 
 | 
 
9 
 | 
  
Animal Head- Roll on an animal
  table, can do what that animal can do 
 | 
 
10 
 | 
  
Noxious- Belch Breath Weapon 30'
  Cone, Save vs. Poison 1d6 damage 
 | 
 
11 
 | 
  Proboscis- 1d6 Stabbing + Blood Drain as a Stirge | 
12 
 | 
  Luchadore Mask- Immune to Scrying, Elbow drop for 3d6 when at height advantage | 
13 
 | 
  Doppelganger- Distorts to look like a loved one | 
14 
 | 
  Television- Flashing images, 1-in-100 chance of causing epileptic seizures | 
15 
 | 
  
Two Headed- Double the Bites,
  Double the Sights 
 | 
 
16 
 | 
  
Metal Robot Head- Lasers 2d6
  damage every 1d6 rounds 300' range, prone to rust 
 | 
 
17 
 | 
  Hell Mouth- Spend a Round to spit 1d4HD Demon, anything swallowed sent to Hell | 
18 
 | 
  Head of Orpheus- Prophetic- Can force 1 die a day to show any number on that die | 
19 
 | 
  
Medusa's Head- Save Vs.
  Petrification Gaze 
 | 
 
20 
 | 
  
The Eye of Balor- Save Vs. Death
  Gaze  
 | 
 
Roll 
 | 
  
 Arms and Hands 
 | 
 
1 
 | 
  
None 
 | 
 
2 
 | 
  
Sticks- Can't grab, could as
  fragile improvised weapons 
 | 
 
3 
 | 
  
Standard Meat Arms 
 | 
 
4 
 | 
  
Boxing Gloves- Can't deal lethal
  damage, knocks unconscious targets on a crit 
 | 
 
5 
 | 
  
Roll on Legs and Feet 
 | 
 
6 
 | 
  
Flippers- Swim like a fish, can
  slap for 1 damage 
 | 
 
7 
 | 
  
Swords- Attacks as Longsword,
  can't grab or pick things up 
 | 
 
8 
 | 
  
Ghoul- Paralyzing touch as a Ghoul 
 | 
 
9 
 | 
  
Snakes- Two big undead snakes,
  Save vs. Poison Bite attacks 
 | 
 
10 
 | 
  
Wings- Can fly at Move speed,
  can't hold anything 
 | 
 
11 
 | 
  
Hooks- Pirate hands!!! 
 | 
 
12 
 | 
  
Fractals Hands- Hands made out of
  increasingly smaller hands, impossibly tight grip 
 | 
 
13 
 | 
  
Pincers- Robot or Giant Crab style, can catch missed melee attacks and disarm. 
 | 
 
14 
 | 
  
Tentacles- Double reach, can grab and pull.  
 | 
 
15 
 | 
  
Mantis Shrimp- 2d6 Damage, Crit Armor is destroyed. +1d6 underwater. Loud. 
 | 
 
16 
 | 
  
Chainsaws- 2d6 ignore leather, hacks off random limb on max damage, prone to rust 
 | 
 
17 
 | 
  
Monkey Paw- Grants 5 twisted
  Wishes, anything spoken nearby as a request counts.  
 | 
 
18 
 | 
  
Hecatoncheires- 2d4 Arms exploding
  on 4 
 | 
 
19 
 | 
  
Martial Arts Master- 5 Point
  Exploding Heart, 1 target/day Save vs. Death 
 | 
 
20 
 | 
  
Sinews of Hercules- Succeeds all
  Strength contests/checks.  
 | 
 
Roll 
 | 
  
 Torso 
 | 
 
1 
 | 
  
Skeletal- Half HP 
 | 
 
2 
 | 
  
Stuffed with Hay, Double Damage
  from Fire 
 | 
 
3 
 | 
  
Standard Meat Torso  
 | 
 
4 
 | 
  Tree Stump- Armor as Chain, double damage from fire and slashing | 
5 
 | 
  Tiny Body- Halfing sized body, full limbs. Awkward, can squeeze in small spaces | 
6 
 | 
  So Many Nipples- 2d4 nipples, has a Nipples-in-10 chance of being an undead witch. | 
7 
 | 
  Wax Wings- Can fly at half Movement, fire melts wings | 
8 
 | 
  On Fire- +1d6 fire damage to attacks, takes 1d6 damage per roud. | 
9 
 | 
  Whiskey Barrel- Full of 1. Acid 2. Gunpowder 3. Whiskey 4. Random Potion | 
10 
 | 
  
Hive- Swarm of 1. Spiders 2. Bees
  3. Rats 4. Ants 
 | 
 
11 
 | 
  
Boils/Pustules- Damage causes
  pustules to burst/spray Save vs Random Disease 
 | 
 
12 
 | 
  Cage- Has a random zombie with half HD and Size | 
13 
 | 
  Gelatinous- Acts as random Ooze | 
14 
 | 
  Blemmyes- extra eyes on chest, extra bite attack, swallow small targets on crit | 
15 
 | 
  
Conjoined Twin- Roll twice for
  Head, Arms, Torso, This zombie has it all  
 | 
 
16 
 | 
  
Metal Robot Torso- Armor as Plate,
  prone to rust 
 | 
 
17 
 | 
  Bear Hunting Armor- Covered in spikes, deal with it | 
18 
 | 
  Torso of Holding- Hole in gut contains 1d6 random items, exploding on 6 | 
19 
 | 
  
Iron Body of Achilles- Cannot be
  damaged barring a single weak spot.  
 | 
 
20 
 | 
  
Adamant Body of Atlas-
  size/strength of Storm Giant or similar 
 | 
 
Roll 
 | 
  
 Legs and Feet 
 | 
 
1 
 | 
  
None 
 | 
 
2 
 | 
  
A Single Wooden Pole- Half
  Movement, prone to tripping 
 | 
 
3 
 | 
  
Standard Meat Feet 
 | 
 
4 
 | 
  
The Heels of Achilles- Attack feet
  for insta-kill 
 | 
 
5 
 | 
  
Roll on Arms and Hands 
 | 
 
6 
 | 
  
Fish Tail- Can swim as well as a
  fish, flops uselessly on land 
 | 
 
7 
 | 
  Umbrellas- I don't know why they did this, half movement, constant Feather Fall | 
8 
 | 
  Roller Skates- Twice Movement, Easy to push | 
9 
 | 
  
Goat Legs- Not affected by rough
  terrain  
 | 
 
10 
 | 
  
Talons- Extra claw attack, good
  grip, not great at running 
 | 
 
11 
 | 
  Snake- Can constrict for 1d6 per round, Strength contest to resist | 
12 
 | 
  Tank Treads- Poor at turning, extremely heavy, can crush/flatten prone targets | 
13 
 | 
  
An Entire Horse- That's right,
  zombie centaur. 
 | 
 
14 
 | 
  Skull Crusher Thighs- Any target held between thighs for 3 rounds is crushed. | 
15 
 | 
  
BUER LEGS: 2d4 Exploding Legs all around body,
  cartwheels/tramples, 
 | 
 
16 
 | 
  
Metal Robot Legs- Cannot be
  tripped or slowed, prone to rust 
 | 
 
17 
 | 
  
Spider Legs- All eight of them,
  can climb up walls and shit 
 | 
 
18 
 | 
  
Big Spring- Can leap 30', spend
  round winding up for 60' jump 
 | 
 
19 
 | 
  Rocket Legs- Moves in straight line at 5x move, explodes for 4d6 if it hits anything | 
20 
 | 
  
The Legs of Hugi- Fast enough to
  essentially teleport within line of sight 
 | 
 
Roll 
 | 
  
 Other 
 | 
 
1 
 | 
  Dirty Novelty Underwear | 
2 
 | 
  
Massive amounts of cologne- Reeks, but at least not of rot.  
 | 
 
3 
 | 
  Instrument: 50% of being salvageable | 
4 
 | 
  Gold Holy Symbol- Stabbed into chest, deflects both holy and necromantic magic | 
5 
 | 
  Jack-o-Lantern- Strength as Bull's Eye Lantern, thrown for 2d6 Fire Damage | 
6 
 | 
  Zombie Arm- Carries another animate zombie arm as a bludgeon | 
7 
 | 
  A Pocket Watch | 
8 
 | 
  Miner's Helmet | 
9 
 | 
  Collar- "If Found, Please Return to King Krichevskoy, Overlord of Netherworld" | 
10 
 | 
  Mummy Wrappings- 1-in-6 chance of inflicting Mummy Rot | 
11 
 | 
  Time Bomb- Will explode as an HDd6 Fireball in 2d6 Rounds | 
12 
 | 
  A diploma instead of a brain, contains 1 random spell | 
13 
 | 
  Haunted Object- Followed by a ghost of equal HD, might be zombie's old soul | 
14 
 | 
  Abby Normal Brain- Acts as Confused | 
15 
 | 
  Tycho's Nose- Silver, looks fabulous | 
16 
 | 
  
Silk and Sawdust Heart- Prone to
  emotional outbursts 
 | 
 
17 
 | 
  
Neckbolts- Healed by lightning
  damage 
 | 
 
18 
 | 
  
Acidic Blood- Eats through metal
  and wood.  
 | 
 
19 
 | 
  
Brain of Wizard Mahogany- Know 3
  Random Spells 
 | 
 
20 
 | 
  
Horse Wiener- OH FUCK YOU GUYS ARE
  SCREWED 
 | 
 


AWE AWE AWESOME!!!!!!!!!!!!!!!!!!!!!!!! Thanks.
ReplyDeleteThanks dude!
Delete