Thursday, February 14, 2019

Commissioned Post: Unlawful Asset Assessment

Assets in games are not something that I think about as often as I probably should. This comes from a life time of free form RPing over strict abeyance to any sort of ruleset governing multiple assets. Or, when I was active in 3.x, I was used to light being ignored, arrows merely being a suggested number that may or may not be ticked down, encumbrance being a suggestion than a rule half the time, rations ignored completely etc. However as I've spent more time with old school style games, I've come to appreciate more and more the importance of these aspects of play. Veins of the Earth was probably the first time where the importance of tracking light sources was really driven home for me. What I had first just thought to be a chore of the simulation, instead became a major source of drive that profoundly affected play style. So here I'm going to go over a few assets and how I use them now or plan on using them. I've absorbed much of this through a sort of osmosis and barely any of this is unique to me, so I apologize if something here was originally your idea and I've not credited you. I'd love to hear your alternatives in the comments too!

Light

As I walked further from storygames and Adventure Paths, I found myself bringing more and more folks down into the bowels of the earth. Though I've yet to get up the nerve to try to actually delve into the Veins, I have been digging ever deeper into increasingly dark dungeons. As such light has become a much more important asset for me and my players. The method I currently use for this is through a Light Depletion Die, which I believe is pretty standard for a number of old school DMs. The Light Bearer keeps a die on hand that represents the life span of their light source. Stronger light sources have bigger dice. For each hour that the light source burns through fuel that isn't replenished, the die ticks down a notch until it degrades into the next type of die. Whenever something happens that might threaten the integrity of the lightsource (a stiff breeze, the light bearer being knocked about etc.) the Light Die is rolled. If it rolls less than half of the total left on that die, it automatically degrades to the next lowest die. A d4 Light Die goes completely out when a 1-2 is rolled. Generally speaking I have a candle as a d4, a torch as a d8, a full lantern as a d12. A magical source of light might be a d20 or above, but my players have not encountered something like that yet.

Rations

So I've not always been good about tracking rations, but rations have always been something interesting to me. I'm something of a closet foodie so anything related to something edible immediately grabs my attention. Skerple's Monster Menu-All and Dungeon Meshi have especially driven this home for me (even though I had long in the works been working on a food themed dungeon). With my current use of GLOG, rations have been vaulted further into a place of importance as they are the only reliable source of healing for the system. 

Players have access to two sorts of rations. The first is simple iron rations, it will fill your belly but it won't be an experience. I still enjoy encouraging my players to envision these as culturally appropriate. A dwarf's iron rations might be a piece of hardtack, an especially dense and salty cheese, and a mole sausage. An elf's might be dried fruit and a dense honeycake. Etc. This is especially fun for weirder races and I enjoy seeing what players might come up with. My wife plays a Really Good Dog in my home campaign and her Rations are made up of dead opossums. Regardless, rations of this sort are simply counted and checked off from the inventory as they are used up, something that can easily just be bought and replaced at the next town.

The second sort are foraged rations. These are Ingredients obtained from picking mushrooms, gathering berries, slicing steaks off of a giant lizard etc. I usually have to make a call at the moment to decide how many of an ingredient takes up an inventory slot, but each unique ingredient takes up its own slot generally. These can be prepared alone or together to produce a variety of effects depending upon the materials used and the method used to prepare them. More times than not, it is simply slightly improved healing, but on occasion I can pull out the Monster Menu-all or Jame's Dungeon Masterchef Rules to make the whole experience a little more interesting. While my players have not taken fully to the complexity of James' system, they have been less disappointed when a monster doesn't drop gold since they can always eat it instead. 

Magic

This is probably my favorite change over in assets, coming into GLOG from 3.x. Wizards have a number of d6 Magic Die equal to their class level/template (up to 4) which represent their magical power for the day. Whenever a spell is cast, they invest however many magic die they like. Higher rolled on the die, the more powerful that individual spell is. However when the die is higher than 3, the power of the die burns out for the day. Thus magic tends to go between weaker but repeatable or powerful but single use. This is of course in addition to rolling doubles or triples resulting in Mishaps and Dooms. I've really enjoyed this method (and the limited spell lists) as it has made the use of magic something that my players weight more heavily before using. Since they do not have a dozen different spells, they need to be creative in their uses of each spell obtained and they need to decide how the investment of a spell will affect the rest of their day. For a lot of my players (who are new entirely or come from Pathfinder) this has resulted in a significant increase in lateral thinking when applying magic to solve a task. It has also resulted in one player looking something like a wickerman as they have hoarded wands for just-in-case situations. 

Potions and Scrolls are also assets that have become more interesting. I use Arnold K's method of potion identification. Without a big fancy alchemical laboratory, the players can only guess at what a potion does by testing it with their senses. What was it look, smell, feel, and taste like. I've not had anyone try to listen to a potion yet, but that might be viable too. Since potions run the gambit of possible effects, among the least common of which is healing, they've become something of a special entertainment all on their own for the players. I had one player find a potion of Iron Skin and use it to turn into X-Men's Colossus for a minute to wreck a room full of traps. Scrolls are like little derringers, easy to use and cast aside in the heat of the moment. Non-wizards can use them but they burn them up upon use. Wizards, with their Book-Casting, can reuse them if they are careful. This has made keeping track of the scrolls and interesting decision between players as they decide if a situation warrants burning one or waiting on the caster and has allowed for some fun coordinated efforts.

Ammo

Things like arrows or sling stones are a chore to just tick away at so I've taken to using Arnold K's Triple X Depletion system for these. Every time non-magical ammo is used in combat, flip a coin or roll a d6. Evens/Heads your ammo doesn't deplete, Odds/Tails your ammo depletes. A single inventory slot of ammo can deplete 3 times before it needs to be replaced. 

Hirelings

Hirelings are a special asset as they can act upon other assets on their own and require assets for upkeep. I think hirelings and camp followers are really neat, BUT I have not personally run a game where players have actually used hirelings until like literally the last session I've played and it is an extremely smelly, cowardly horse-whisperer. I will update how that goes at some point...

Money

GP=XP is something I've really come to appreciate and I'm excited about how my new to OSR players will handle it. Thus far they've been significantly more willing to take chances for treasure while also being less willing to dive into direct conflict. The fact that they need to choose between leveling and upgrading/replacing gear is also a very interesting dynamic and has helped them to realize that there are multiple paths towards improvement beyond the limited direct leveling (since GLOG goes to 4 before increasingly reduced returns.) 

Notes

I know that many other folks in the OSR and elsewhere are a lot deeper into the meta and the mechanics of much of this, but I'm a lowly goblin that primarily vomits d100 tables and sees where they go. Hopefully as my games are more consistent, I will develop a deeper and fuller understanding of these Assets and maybe one of these days give something that is a more profound contribution. It was kinda nice to type this all out and sort my perceptions and ideas though. 

Wednesday, February 13, 2019

Dear Goody Mooncup Episode Two: Rashes, Skulls, Kobolds and More



Oogie Boogie:
 Dear Goody Mooncup: I recently helped my brother clean out his friend’s basement. While down there, we found a small vial of orange liquid. His friend dared me to drink it, and at first I refused. After they made some jokes about my manhood, I gave in and drank it down. I immediately began dancing, and I haven’t stopped since. What should I do? Is there any way to rid myself of this curse?

Dear Oogie, Orange plus dancing? Oh my dear child, what a fretful situation you've found yourself in! I believe you have ingested and entire vial of Liquid Funk, which should really only be used in a spritzer! Please know that the safest thing to do now is accept your fate, enter some dance competitions, and enjoy your life as best you can. However, if you do wish to stop dancing before your venerable years you must ingest the opposite of Funk, you must ingest Blues. But I must forewarn you, an inappropriate balance will leave you cursed with woes, blind, gravely, and preternaturally good at the guitar.

The first component of liquid Funk is Saffron, giving it both its orange color and causing blood to flow to all the right areas, if you catch my meaning. To combat it, you must start with a base of Lavender, a deep blue and restful herb. Indigo works in a pinch but Lavender tastes better. To this you will need to add two ounces of pluf mud from the bayou, a quart of your own sweat obtained through honest but underpaid labor, six letters of unrequited love, the tears of an impoverished but musically gifted child, a notarized infernal contract, and a barrel of the highest quality brandy you can obtain. This will need to be mixed, boiled and distilled repeatedly using a copper alembic until a deep soulful blue liquid is obtained. Normally I would suggest that this be used with a spritzer as in small quantities it is enough for a reasonable harmonica solo, but in your case the entire vial will be called for. I do hope your dancing days are soon over, best of luck dear!

Sugar Skull by Charly Glez
Skull Wizard:
Dear Goody Mooncup: My skulls keep vanishing. I suspect the work of the fae. Could help me out? I am unprepared for everything other than skulls.

Dear Skull, Oh my! Yes, we have all experienced the glamours of the fae and their little acts of mischief, especially those of us versed in the magical arts. What makes a better target for tomfoolery than one's spell components? Only last week I found that my bats were dropping nuggets of gold rather than guano and I had to beat the local elf-lord around the ears with my broom before I had a reliable source of nitrates again! I don't suggest going out and doing this yourself of course, Wizards never really figured out the proper wrist action for brooms. So you have two possible courses of action here, either stop the fae from taking your skulls or finding a skull-alternative! For stopping the fey, I would suggest mixing up a Hot-foot Powder of equal parts cayenne pepper, brick dust, cold iron shavings, and devil's shoestring. Take this powder and ring it around your perimeter and it should stop the silly little things from getting in. Of course, this would also dampen the latent magic within the confines of the hot-foot powder circle and may cause your own magical experiments to short out.
For a skull alternative, I suggest making Sugar Skulls. You will want to purchase a large quantity of sugar and and eggs and wait for a good hot and dry day. Mix 6 cups of sugar to two egg whites and use the resulting paste to create skulls, I personally have a mold to make this process easy. you must then press into the skulls a full set of human teeth, making sure one tooth has a cold iron filling. Then set it out to dry and harden. You see, it is the Teeth that are grounders for magic and not the skull itself, but the skull shape is the best way to route and channel that magic to any sort of purpose. The sugar will at first attract the Fae, but after one lick with that cold iron tooth, they will quickly gain a distaste for your skulls. Make sure to remove the iron filling before you use the skull for your own purposes of course to avoid catastrophic sugar feedback. My eighteenth husband, Mammon bless him, learned the hard way what happens when a fireball meets a room full of airborne powdered sugar. In any case, if you have left over sugar afterwards, make some Royal Icing and decorate your skulls for easy identification!



Richard Johnson:
Dear Goody Mooncup: What on earth is this rash I've gotten? Is it one of yours?

Dear Richard, I swear upon the hairs of my chin and the warts on my nose that you would know my rashes without question. After all, they are trademarked! If you have caught a rash in the wild, especially of the sort you've implied, I highly suggest keeping in a dry place, apply plenty of witch hazel, and think pure thoughts. And please do not confused witch hazel with Witch Hazel, who would be most displeased if you exposed your...erm...rash to her.



Furtive Goblin:
Dear Goody Mooncup: Do you have any quick tips on how to effectively broker peace between protesting house kobolds and irate Dutchmen? Research for my next Goblin Watch hinges on it!

Dear Furtive, Well my dear Goblin, I do applaud you for continuing your research in your various cousins! Yes, the relationship between a domestic kobold and the so called "home owner" can be quite the source of drama. After all, every house has a kobold and they ask for little in return, merely some leftovers and some polite respect. But even this is too much for some folks, especially in this heathen age of "Roombas" and electronic dish washers. They leave their house a mess and expect everything to be done for them automatically. Part of the respect one gives to a kobold is at least putting in some effort in your own upkeep. I'd be double damned if you found a kobold nowadays that felt confident enough in their own homes to give prophecy or any real luck out like Heinzelmann or Hödekin of old did. And you say the issue at hand here is with irate Dutchmen? Surely the issue started on their side as a kobold will never be more malicious than a small prank or two without provocation! These Dutchmen must has slighted their co-inhabitants in some way to have provoked this protest. And knowing Kobolds, they've undoubtedly not given any mercy to their tormentors for this trespass. 
So, my dear! The most important thing to do here is to first find out what the initial provocation was and address that. Of course by this point there is surely a whole list of complains on either side, but these cannot be addressed until the initial issue has been. One must begin to begin as it were. Of course, after enough insult the Kobolds will eventually throw their hands up and leave, but not before laying down their most heinous curses. As Kobolds dislike being seen, but it is obvious there needs to be some conversation here, I suggest this. Take the largest room in this home and vacate it of all furniture. Take two long dining tables and set them end to end in the the center of the room. Between these tables pull a long white curtain, enough that shadows can be seen between the two parties but not so sheer that details can be made out. Then a sumptuous feast must be laid on one end of the table with the best napkins and china and silverware the house has to offer. To this side off the Kobolds a place and allow them to dine to their heart's content. Once this as been completed, move the leftovers (dishes and all) to the Dutchmen's side and allow them to experience what Kobolds generally live upon. Only after both parties have dined separately will you invite both into the space for talks. I suggest cookies and coffee be served to both sides at this point as the last thing we need are lethargic, full kobolds and Dutchmen with low blood sugar. 

If these talks are ultimately fruitless, one must hope that the kobolds are tied to the physical house rather than the family, as the only route to peace will be for the Dutchmen to move out. Otherwise I imagine that there will be generations of hostilities still to come!



And that's it this week for Dear Goody Mooncup! Remember my little morsels that I will be hosting my two hundred and fifty third annual flea market very soon and I will be there signing my new book, "Feeling Impish, a Diabolist's Guide to Love."

Wednesday, February 6, 2019

Commissioned Post: Vile Vittles Vendors

All pictures are Creative Commons from PixelBay

Ah, the humble street food vendor. How often you play a key role in our hearts (and arteries) and yet how rarely we really get to know you beyond exchanged coin and dipping meat juices. The likes of Cut Me Own Throat Dibbler of Discworld, Turkey and Goosehead of The God of Cookery, Mr. Kim from Fifth Element, Rao Tsur of Gone Away World, The White Dragon Noodle Bar from Bladerunner, and the myriad stinking stalls that populate the streets of Throne in Kill Six Billion Demon. These places and people immediately add personality, possibility and food poisoning to any scenario. Be it a one eyed hunchback selling questionable sausages or be it a manic cleaver twirling woman making “Assorted Noodles,” these are the people who know the pulse and stomachs of the locals best and any wise adventurer knows that sometimes it is worth risking a tapeworm or two to get to know these people.


Roll
Title
Vendor
Stall
Quality
Frequent Customers
1
Bald
Aarav
3 Goblins and a Spatula
Probably Fatal
"Foreigners"
2
Big
Abdullah
A Mess of Pottage
Dysentery Inducing
Adventurers
3
Crazy
Bill
Adventurous Aliment
Toxic Waste
Alchemists
4
Crusty
Camila
Dough Dungeon
Raisins or Rat Poop
Assassins
5
Drunk
Fatima
Everything but the Teeth
Montezuma's Wrath
Criminals
6
Fair
Fran
Fair Faire Fare
Tapeworm Central
Fops
7
Fat
Hui
Frumenty without Frills
Not Diseased
Gypsies
8
Greasy
Ida
Fry of the Beholder
Passes Quickly
Lawyers
9
Lean
Jack
Granny's Grub
Dry, unappealing
Noble's Sons
10
Lucky
Jing
Hěn Duō Rè Shé (Many Hot Snakes)
Needs more Sauce
Sailors
11
Mean
John
HUMAN FOOD FOR CONSUMPTION
Passes Health Codes
Secret Lovers
12
Old
Lei
Offal Express
Meh
Specific Ethnic Group
13
Rancid
Lola
Pets Meat
Not Half Bad
Serfs
14
Shaggy
Louis
Puckish Provender
Surprisingly Edible
Soldiers
15
Short
Manuel
Technically Edible
Worth a return visit
Students
16
Slick
Mary
The Lard's House
Tourist Attraction
Teamsters
17
Smelly
Pierre
The Recovering Vegan
Local Favorite
The City Watch
18
Tasteless
Salma
Tuck n' Chuck
Chain-worthy
The Truly Desperate
19
Toothless
Yusuf
Wheelbarrow o' Meat
Life Altering
Wizards
20
Vile
Zahra
You Kill It, We Fry It
3 Star Quality
Working (wo)men




And what is on the menu today?


Roll
Today's Special
Beverage
Condiment
1
“Assorted Noodle”
"Punch"
"Relish"
2
“Meat” Balls
Absinthe
“Gravy”
3
50 Layer Fried Breading
Ale
Agliata
4
500 Year Pottage
Almond Milk
Agraz
5
Abada Feet Kawari
Anijsmelk
Aioli
6
Alkonost egg-tarts
Apung
Alepevere
7
Al-Mi’raj Hasenpfeffer
Arrack
Armsünderfett
8
Amaru Aji Anticucho
Ayahuasca
Assassin Grape Jelly
9
Bag of Fried Creature Chitterlings
Baijiu
Au jus
10
Bake-kujira Blubber Bites
Bajigur
Bacon
11
Baku Snout tartar
Barley Water
Bacon Grease
12
Basilisk Tail-Szechuan style
Bicerin
Béarnaise
13
Basted Camelopard Neck on 10’ Pole
Black Coffee
Béchamel
14
Battered Brain-Mole
Black Tea, Hot
Bolognese
15
BBQ Bunyip
Black Tea, Iced
Brown Gravy
16
Bi Fang Drumstick
Bottled Water
Capers
17
Blackened Vargouille Wings
Bouza
Caramelized Onions
18
Bonnacon Cheese Malakoff
Boza
Chamoy
19
Brined Barbegazi Toes
Braggot
Chili Oil
20
Bulette Fin Soup
Brandy
Chili Sauce
21
Centipede Skewers
Butterbeer
Chives
22
Chilled Satori Brains
Buttermilk
Chocolate sauce
23
Cinnamon Sugar Gargoyles
Caudell
Chutney
24
Cockatrice Croquettes
Cauim
Cilantro
25
Confit de peluda
Chaas
Cominee
26
Dahu Gyros
Chicory Water
Croutons
27
Demonic Bee Honey on Toast
Cider
Deglazing
28
Desiccated Tikoloshe
Crab apple Verjuice
Demi Glace
29
Devil Swine Trotters
Cream Coffee
Espagnole
30
Dire Boar Chicharrón
CSF on Tap
Essence of Anchovy
31
Displacer Calamari
Dancha Tea
Fava Beans
32
Duckbunny Chow
Dwarven Firebrew
Fish Sauce
33
Duppy Doed-koecks
Egg Coffee
Flaming alcohol shot
34
Enfield etouffee over rice
Freshly squeezed Elf
Fritessaus
35
Fermented Allocamelus Yogurt
Ginger beer
Garum
36
Fish and Chips
Goat Milk
Ghee
37
Flail Snail Caviar
Granatus
Gherkins
39
Fresh Wild Haggis
Grog
Guacamole
40
Fried Thing on a Stick
Herbal Cordial
Hoisin Sauce
41
Fried Catoblepas Souseloaf
Herbal Tea
Hollandaise
42
Fruit Injected Water Termites
Hippocras
Holy Water
43
Gorgon Tongue Cold Cuts
Horchata
Honey
44
Hard-boiled Peryton Egg
Hwachae
Horseradish
45
Headcheese Onion Sandwich
Kefir
Hummus
46
Heraldic Hotpot
Kompot
Kimchi
47
Hodag Pasty
Kvass
Medium Hot Sauce
48
Imitation Sea-Monk Soup
Lahang
Mild Hot Sauce
49
Jellied Shug Monkey
Lassi
Mint
50
Jerked Leucrotta
Lavendar Water
Mole
51
Kank Honeydew
Lemonade
Mostarda
52
Kes’trekel Wings
Local Fruit Juice
Mummia
53
Literal Finger Sandwiches
Matcha
Mushroom Catsup
54
Lou Carcolh on the halfshell
Mbege
Olive Oil
55
Lychee and Blinkdog Stirfry
Mead
Olives
56
Mellified Pixies
Millet Beer
Parsley
57
Minotaur prairie oysters
Mineral Water
Peanut Sauce
58
Moambe Jba fofi
Moloko Plus
Pepper Jelly
59
Muscles and Fries
Moonshine
Persillade
60
Myconid Zapiekanka
Mulberry Gin
Pesto
61
Namazu Narezushi
Neera
Pevorade
62
Oozlum Fledgling Mahshi
Oenomel
Pickled Egg
63
Otyugh Ttongppang
Olm Sump Water
Pickled Lemon
64
Owlbear Jowl Tacos
Ouzo
Pimento cheese
65
Pâté du Strenchkow
Oxymel
Plum Sauce
66
Pheonix Balut
Pegasus Kumis
Ponzu
67
Pickled Flumph Tentacles
Peppered Thadal
Processed Cheese Dip
68
Pissing Shrimp
Perry
Quark
69
Pizza by the slice (Lucky you)
Pisco
Raw Onion
70
Poached Unicorn Sweetbreads
Pomace Wine
Red-eye Gravy
71
Popcorned Boggard Tadpoles
Posca
Romesco
71
Questionable Kebabs
Posset
Salsa Verde
72
Rare Troll Steaks
Salt and Lime
73
Raskovnik Salad
Pulque
Salt and Pepper
74
Rat-King Garlic Paella
Pyment
Sauerkraut
75
Roasted Shrieker Caps
Rosé
Sesame Oil
76
Roc Swarma
Rum
Slaw
77
Rotisserie Stirge
Sage Water
Sliced Almonds
78
Russet Mold Cheese
Sake
Smoked Paprika
79
Sahuagin Liver Ceviche
Sangria
Smörgåskaviar
80
Salmiak Ochre Jelly
Sarsaparilla
Sobre Sauce
81
Sarimanok Isaw
Sbiten
Sooth
82
Sausage?
Seagull wine
Soy Sauce
83
Scissorfish Fillets
Sharbat
Sweet Bean Sauce
84
Shaved Ice Mephit Halo-Halo
Shikanjvi
Sweet chili
85
Shredded Pork Cheek
Slivovitz
Teriyaki Sauce
86
Slow Roasted Alphyn Doners
Small Beer
Tomato Ketchup
87
Smoked Beholder Eyes
Strong Beer
Tomato Sauce
88
Soft-Shelled Crabman Sandwich
Sweet Tea
Tzatziki
89
Something Satay
Switchel
Umeboshi
90
Sonuvabitch Stew
Talbina
Unbearable Hot Sauce
91
Steamed Goose Tree Barnacles
Tepache
Velouté
92
Three-Legged Crow Pho
Tonic Water
Vinegar
93
Tikbalang Lumpia
Vodka
Wasabi
94
Toasted Zmei Kidneys
Warm Blood
White Gravy
95
Trent Charcoal Digestives
Wassail
Wine Mustard (Dijon)
96
Ushi-oni Nigiri
Water
Yeast Extract
97
Vegan Tartary Lamb Stigghiola
Whey
Yellow Mustard
98
Wolf-in-sheep's-clothing fricassee
Whiskey
Yogurt
99
Yateveo Blodplättar
Yak Butter Tea
Yuzu Peel
100
Spam + Reroll
Spit + Reroll
Poison + Reroll

As you see, there are a massive variety of options and combinations here, many of which might require you to hop onto google or Wikipedia to really get a sense of. I've included a variety of creatures as part of the dishes, but of course you can always be boring and use reasonable "normal" meat, given a shifting target of normal when it comes to street food. I highly suggest that if you are going to make use of this monster of a table, that you pull out your favorite rumor tables as well. Regardless of how hideous the food might be, there will undoubtedly be a shifting, busy and loud crowd around the stall. If you purchase something from the vendor they are more likely to give you a rumor with more truth. Repeat customers, of course, can slowly gain a certain relationship of reliability with the vendor who may be able to offer assistance in other ways.

I feel like a good table gives the GM character to work with rather than depth. 20, 19, 10, 10, 7 Vile Yusef of Hěn Duō Rè Shé whose food needs more sauce and sells primarily to gypsies. 50, 25, 3 His special today is Jerked Leucrotta with Agliata and cold Chaas. This is a man who sells garlicy, dry jerky made from a chimeric predator primarily to nomadic outsiders. He is called vile, why? Does he have foul language, does he stink of garlic, is he a wretched person? What are the sorts of weird news he knows from these exotic nomads? How reliable is any of it? How does he get a steady supply of this bizarre beast with mimicry skills? How will he react if you request more sauce? These are questions that a DM can easily use to fill in details as needed, developing the NPC to any depth that they prefer.

The most wonderful thing too about food vendors of this sort, is that they fit in almost any setting. Regardless of your time period or your region, there is someone on the side of the road that wants you to buy their deep fried something on a stick. Perhaps they have a rocket powered boat stall like Mr. Kim, perhaps it is a literal cart pulled by an annoyed burro, perhaps it is an advanced hologram in Neo Hong Kong, perhaps it is a a tent in a massive near-east style bazaar. These add a layer of depth to any location and can provoke such a variety of feelings for the characters and players. Perhaps it reminds one of home or really drives home the foreign nature of this new place. Maybe the players have their own delightful (or disgusting) street food experiences that add that layer of realness and depth. Maybe Vile Yusef above is someone's uncle or he's a retired adventurer or he needs the adventurers to go kill him more Leucrottas.

So be it in your city-crawl, home base, somewhere randomly in the Veins, I hope that you and your players find the Vittles and their Vendors to your upmost delight.


I would like to thank Monsieur of Bottomless Sarcophagus for commissioning this post. I really hope it fits your needs and your bout of flu clears up shortly so you can enjoy this! If any of you enjoy his work, check out the Zine he's helping to kickstart here: Silver Swords