Wednesday, June 13, 2018

OSR: Prophet of Uncomfortable Revelations

-Zoltar says-
Make Your Wish.

Another pull from Furtive Goblin. With predictions like: "You shall know glory in battle, but die from acute shellfish poisoning," and "You shall slay the dragon, but you shall miss your daughter's piano recital," Yishel is the God of Uncomfortable Revelations. Every prophecy comes with a good and a bad, every piece of wisdom followed by moment of cringe worthy truth. Yishel is something like a depressed fortune cookie factory. His "priests" are a motley collection of prophets, fortune tellers, and conmen. Those who speak the whole truth, no matter how uncomfortable, are known as Holies, while those who just tell you one side without the other are Half-Holies. Regardless, I think this is a great start for a good gonzo class.

Step aside, Sibyl.

Class: Prophet of Uncomfortable Revelations

Starting Equipment: Divining Tool, Dagger
Starting Skill: Dowsing

A: Uncomfortable Revelation, The Voice of Prophecy
B: Narrow Fate, Revelation+1
C: Sever Fate, Revelation+1
D: Compel Fate, Revelation+1

Divining Tool: All good Prophets need a manner to see the flow of fate. Think of it like a trepanning tool for getting into the mind of a god.  This tool is needed to use the template abilities, but is not used up. Create one yourself, find some inspiration or roll on the table below:

Roll
Tool
1
Playing Cards
2
Oracle Bones
3
Small Animal Intestines
4
Crystal Ball
5
Holy Book 
6
Exotic Drug

Pretty sure Sudoku doesn't work like that...

Uncomfortable Revelation: You call upon the the whimsy of fate to peer into the near future. You can have one Revelation active per template. Once a Revelation has been revealed, you cannot use its Revelation Slot until its [Time] has concluded. Each Revelation grants a Blessing and a Bane, Good Luck balanced with Bad Luck.

Roll
Target
Blassing
Severity
Bane
Severity
Time
1
I
Attack
1d2
Attack
1d2
1d6 Rounds
2
You (s)
Defense
1d4
Defense
1d4
3
It
Movement
1d6
Movement
1d6
1d6 Minutes
4
We
Health
1d8
Health
1d8
5
You (Pl)
Skill
1d10
Skill
1d10
1d6 Hours
6
They
Resources
1d20
Resources
1d20



"I" targets self, "You" Targets a single other creature, "It" targets an object. "We"  targets [Severity] creatures including yourself, "You (pl)" targets [Severity] creatures other than yourself, "They" targets a [Severity]^2 radius within sight.

The Voice of Prophecy: If the player is able to immediately voice a prophecy based upon the Uncomfortable Revelation rolls, they may choose to increase or decrease the [Severity] or [Time] of the Revelation by one step.

Narrow Fate: You may Narrow Fate, allowing you to pick one modifier that will be certain on an Uncomfortable Revelation Roll. For example, you can choose for the target to be "They", or the Blessing to be Attack, or the Bane to be Resources, or the Bane severity to be 1d10 etc. Everything else remains random. Once per day you may do this for free, further uses of Narrow Fate cause 1d6 damage to the Prophet as they receive divine backlash. This can be used to modify the same prophecy.

Sever Fate: You may Sever Fate, allowing you to prematurely end the effects of an Uncomfortable Revelation.  Once per day you may do this for free, further uses of Sever Fate cause 1d4 damage to the Prophet as they receive divine backlash.You may also use this ability to dispel Curses. Dispelling a Minor Curse acts as 2 uses of Sever Fate, dispelling a Major Curse acts as 4 uses of Sever Fate.

Half-Holy: Most Prophets cannot control their prophecies, but you've learned to break your prophetic trance halfway through. You may choose to EITHER Bless or Bane a target. However, you must Save or be compelled to complete your Uncomfortable Revelation as fate forces itself from between your lips. Failing the Save also adds you to the targets of whatever the rolled Bane is.




Don't mess with Moirai, folks.




Blessings:

Attack: Increase Attack stat by [Severity]
Defense: Increase Defense stat by [Severity]
Movement: Increase Movement stat by [Severity]
Health: Heal target(s) 2x[Severity] HP at the end of [Time]
Skill: Target(s) positively modifies skill rolls by [Severity]
Resources: Target(s) obtains [Severity] additional random consumable resources at the end of [Time].

1. Rations 2. Water 3. Light Sources 4. Ranged Ammo 5. Rope ([Severity]*5') 6. Gold Pieces

Banes:

Attack: Decease Attack stat by [Severity]
Defense: Decease Defense stat by [Severity]
Movement: Decease Movement stat by [Severity]
Health: Damage target(s) 2x[Severity] HP  at the end of [Time]
Skill: Target(s) negatively modifies skill rolls by [Severity]
Resources: Target(s) loses [Severity] random consumable resources at the end of [Time].

1. Rations 2. Water 3. Light Sources 4. Ranged Ammo 5. Rope ([Severity]*5') 6. Gold Pieces


Oracle by Gilles Ketting


Thoughts:

Totally not playtested, no idea how this would work out. But I feel like it can cause a lot of chaos and interesting scenarios, which is just what the doctor ordered sometimes. I'm probably going to come back and edit this guy some more, but I'm going to to ahead and put this out there to see what people think.